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Notes: On Faster Traffic, I modified it myself because cars going at 50km/h cannot stop in time before hitting you, so I made them a bit slower (perhaps it's duo to real weight mode). And the small and passable car is The ones i'm using make the game a bit more difficult, but that's the part of being more realistic. Not the most useful technique in Farming Simulator 2019, but still you need it.For fast movement on the map is not very convenient to use large equipment.
It is not possible to start at another time of the year. A new game starts on the first day of spring with all fields reset to being harvested, thus simulating a farm that you have bought, which hasn’t been looked after for some time. For easy transport of large quantities of bales, these Fliegel autoload trailers are a must-have.They can carry (depending on a type and bale size) anywhere from 16 bales, up to 30 bales.Also there are 4 trailers for cotton transport here, with capacity for 2 or 4 cotton modules.The DPW 180/210 have different frames for you to choose as well. And once you do that, there are a lot of customization options for the trailers.In fact, there are a total of 48 frame colors and 40 rim colors you can choose from, plus two wheel brands with 3 tire types, if you decide to put on Trelleborg wheels.Also, if you feel comfortable backing up those steerable front axle trailers, you might want to opt for a trailer hitch and connect two (or more) trailers together.This can just make your life easier hauling bales from that field in the corner of your 16x map.And here’s an added bonus: this Fliegl mod works well with Hesston Big Balers mod (mentioned at #7 on this list).Let me guess: you’re sitting around thinking about what you could possibly do with all this extra straw after a plentiful harvest.Well I suggest you make a bunch of money, and here’s one awesome mod that’ll help you do that.Addon Straw Harvest will expand your farming operation with a pellet industry.With the KRONE Premos 500, you can directly collect straw from the ground and turn it to pellets. Or it can be operated stationary with an additional bale shredder (also included with this mod).You can then bring your pellets to the industry hall, feed them to the machine, pack them, put them on the pallets, and sell them.And with this mod also comes two balers with manual or automatic feed, also with net wrap or twine.And the KRONE BiG Pack 1290 in this mod is also quite fast, with working speed of 25 kilometers per hour (15 miles per hour).You’ll also get a bale collector that’s attachable to the baler, which then collects 3 bales at a time and puts them side-by-side on field.There’s also grabbers included here, which can (conveniently) grab up to 3 bales at the time.Although the selling price for pellets is good, the down side of this mod (if you like to play realistically) is the pretty crazy price of the industry halls and equipment (just the basic set-up will cost you around $800,000).Also, if you decide to pick-up straw directly from your field with the KRONE Premos 5000, you’ll need a tractor with 350 hp.So there’s a lot of setup here, but wow does this mod pack a punch. With Manure System is also useful Tripod Hopper, Stallkamp Pump and Manure System Lagoon.FS19 mods.
Autumn - harvesting, ploughing, cultivating, fertilising, sowing, spraying Summer - spraying, harvesting, mowing grass and baling hay Spring - ploughing, cultivating, fertilising, sowing, spraying With GEO mods, this can differ):
DaylightThe lengths of days and nights have been adjusted to suit the seasons, so nights will be longer in the winter than in the summer. YOu will need to take care of your animals all year. All their food must come from hay bales and silage you already made.
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Mods For Fs19 Full Year Lasting
The settings are automatically saved. A 24 day season length will result in each period lasting 8 days and a full year lasting 96 days.To change the season length open the Seasons menu ( Alt + S by default, or L1 + Options on console) and navigate to the settings page where you can change the value. We have chosen 24 days as the maximum.
Do not fast forward faster than 6000x on singleplayer (preferable even slower) We are not responsible for corrupt save games.If you are using a fast forward mod, keep within the below thresholds, otherwise the game will get out of sync with the extra load of seasons: Always make a backup of your save game before activating Seasons. We just will not be able to help if things go wrong. However, using an existing save game is possible and probably will work. Instead we recommend that you start a new game.
Here is a list of types of mods that will conflict if they have not been updated specifically for Seasons: It will therefore conflict with a lot of script mods. If there are issues, please report.The Seasons mod touches almost all parts of the game. Mod ConflictsNote: on console, there are no scripts other than those approved directly by Giants, and players do not need to worry about conflicts.
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In Seasons 19 the growth and germination system have been redesigned to be more natural and life like. Weather-influenced growthThree new growth states have been added: planted, germinated and germination FailedGermination happens every day, as long as the soil temperature is high enough.In Seasons 17 entire fields of crops would die, if they were planted at the wrong time of the year. Mechanical weeders can only remove young weeds and have no preemptive function. If you spray early on you will not get weeds on the field until you harvest. We have implemented preemptive spraying. When it gets too cold they will start to die on their own.
Crop RotationCrop rotation is the practice of growing different crops in succession that are beneficial to each other. A new help page has been added into the Seasons menu to show the resistance ratings for each maturity state, per plant. All crops have 3 resistance ratings, depending on their maturity state. Check the Seasons calendar and make sure to plant crops at the correct times.Crops have 3 maturity states: planted, young and mature.
Most common crop rotations should be possible to simulate, including the effects of double cropping.In the field info HUD you will see the crop categories of the two previously planted crops. Some crops are more suitable to grow several years in succession, while others require more variation.It is also possible to leave a field to rest and restore for a year (in the mod this is termed keeping it fallow). A yield effect of 120% of vanilla is possible by using the most beneficial rotations and crops.Crops are divided into crop categories and have dependencies that determine whether a preceding crop category is favourable, neutral or unfavourable for yield.
Visually turbines will also follow the wind direction. The income from wind turbines are also dependent on wind speed and with very strong winds they will shut down. The wind speed is a key attribute to how quickly grass dries. Rain in the morning, cloudy in the afternoon and thunder at night: these are all possible.Wind speed and direction is modelled. It can hold four rotations (one per column) and they are saved, even in multiplayer.The new sky and the removal of the skybox system asked for a complete rewrite of the weather system with more details, variety and immersion.The new cloud system has been integrated with new weather generation that allows more events every day. Rotation plannerThe crop rotation planner is a new tool specially made for players to plan their rotations ahead.
This has become possible with new engine changes. A rain predicted in 5 days time might not actually happen.The weather-people don’t know everything, so it is useful to check the forecast regularly! Snow and the maskSome small changes to the Seasons mask: we now fall back on the tip collision. On top of that, the next 24 hours are detailed in 3-hour blocks for even more frequent information.However, the forecast is not completely certain: the further away into the future, the more uncertain it is. As drying of hay requires good weather, the suitability of the weather for drying grass is indicated in the forecast (more information on this feature in the below section on grass). Expected precipitation is also shown. Not only does it feature minimum temperature, average temperature and maximum temperature, but also wind speed and probability of precipitation.
This aligns better with how real farms are run. What they produce depends on whether they have straw. To maximize weight gain the best feed has to be provided.Cattle can produce either manure, or slurry (liquid manure), but not both. Weight gain also depends on their age and weight and on what they are fed. The age, weight and gender of each animal you own is simulated.Food intake of each animal depends on their age and their weight. Map makers likely need to do this as well to further improve their maps for snow.The animals system has received a complete overhaul with new complexities and more depth.
The chance of breeding decreases with less roosters. Ideal is 1 rooster per 8 hens. To get chicks, get a rooster. Keeping them overnight in a trailer will kill the animals due to lack of food, water, and movement.Hens lay eggs.
Price per kg is higher for younger animals and weight gain will slow down as an animal ages. The key to maximizing profits is to find the balance point between optimal weight and age of the animals. As animals gain weight and age, their growth rate decreases, while feed intake generally follows weight.
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